![]() ![]() Keyboard control isn't very precise, and although I've always preferred the keyboard for racing games, I stuck with my Logitech Wingman gamepad once I saw how much more sensitive the analog steering was. Handling for the cars (and motorcycles) in Midnight Club II is excellent - provided you're using a gamepad with an analog stick. If nothing else, there's plenty of variety to keep things interesting. Cops are a constant threat in Midnight Club II, often knocking you off course and blocking your path, and every second counts. ![]() Some races allow you to go through checkpoints in any order (allowing you to exploit shortcuts in each city), and there are other types of missions, such as motorcycle races or police evasion. Most of the races are group checkpoint-based affairs, although there's a sprinkling of one-on-one races and solo timed missions. champion, the game shifts to Paris, and then Tokyo. As you defeat each character (which usually takes a few races), you'll win a new ride and move a step up the ladder. Set across three sprawling cities, you begin Midnight Club II as a newbie to Los Angeles' illegal street-racing scene, entering races of increasing difficultly against characters easily mistaken for extras from The Fast and the Furious. If high-speed, death-defying, turbo-boosted jumps and split-second finishes sound like your kind of thing, then this is the game for you. Having played a bit of the PS2 and Xbox versions released earlier this year, I was happy to see that PC version looks every bit as good as its console cousins, making Midnight Club II the best arcade racer to hit the PC in years. It's arcade action all the way, with a challenging campaign of midnight street races and a multiplayer component that's hard to put down. ![]() It's been a while since I've enjoyed a PC racing game as much as Midnight Club II. ![]()
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